If the Seekers are already at the camp you can teleport one of the enemies into it to get additional help.He can be pickpocketed by one of your companions during your conversation to get the soul jar back. If you still have his soul jar after acquiring the (Captain's Charismatic Coat), when speaking to the Captain after acquiring the last piece of the set you'll have the option to pass a Wits check to trade him his soul jar to avoid fighting him.If you chose to trade his soul jar for his coat, it is possible to pickpocket it while he talks to one of your Characters after digging out the chest.Captain Armour Set stats & descriptions: here.An aura of fiery charm surrounds the wearer. Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8.Finish him and his crew to complete the armour set. If Captain Sech Zapor is still alive, he will also appear and attack you. The last piece of the Captain Armour set ( Captain's Dexterous Heels) can be found in a buried chest near X608, Y239. The Captain's Jaunty Hat is inside the cabin. You will need a code to unlock the door inside it. Northeast of the dragon beach, there's a new cave. You can also find a note called "Captain's Tattered Log" in that crate, which contains the password to the door of his secret cave.Ĭaptain's Soul Jar can be found in quest The Vault of Braccus Rex ( Dark Cavern). If you have his soul jar (loot from The Vault of Braccus Rex), you can trade it for his coat ( Captain's Charismatic Coat). Otherwise, he will spawn several level 6 Black Flag enemies. You must have Persuasion 3 to avoid attacking him. Interact with the ring around the chest, then use Bless on the ring to deactivate the curse, you will then meet Captain Sech Zapor. You can find a cursed crate at around X:535, Y: 23. You can pull it up after successful persuasion (Strength or finesse), no matter how you throw it, it keeps pointing to one direction. Discover where the skeletal arm is leading youĪt around X:362, Y:81 of Fort Joy, there's an odd skeleton arm.This will allow players to use bless to help control the battlefield effects in a more strategic manner.Threads of a Curse is a Quest in Divinity: Original Sin II. Short description goes here. Blessing a cursed area "cures" the curse surface and all attached surfaces of the curse returning it to a "Normal" state for the duration of the bless spell (IE: it cant be re-cursed for X amount of turns).Īnother solution would be to take bless out of the Source Point pool and have it cost only 2 Action points every 4 turns so that it can be used more freely and more often. Blessing cursed creature (Anything that "bleeds" curse anything) negates the "cursed bleeding" for the duration of the bless. is simply does a little extra damage when the weapon is used and negates the "bleed Curse" from cursed creatures). (Blessed attacks would work like fire, poison, air, or earth does on a weapon. Blessing a Player Character grants that character "bleed Bless" and causes "blessed attacks" for the duration of Bless to counter curse. Blessing a surface makes bless topdog in the chain order (curse can't override bless). This makes Bless a waste of action points and a source point. This reality of bless taking a backseat to curse causes almost every fight to take place in a battlefield of cursed, mostly into cursed necrofire. Even if it were blessed at some point, the next time you attack a voidwoken or cursed critter, its right back to cursed. Im currently working on the translation of Arcturus - The curse and Arcturus uses the Ragnarok engine, has Grandia 2-like combat. Cast bless on necrofire and it remains cursed instead of becoming blessed. If a cursed surface touches the water, it goes directly from blessed to cursed, but not the other way around. Throw down a patch of fire, bless it, then rain on it. IE: Cursed blood will also curse the fire near it, the oil, the steam, the water Etc.īless does not "Cure Curse" nor does it travel from one type to another (not very often anyway). The curse even extends from one surface to another. Every time they are hit, the curse renews. I would love to see Bless be more powerful as a way of negating Cursed Surfaces or simply behaving like curse does now.Ĭurse: Most creatures bleed cursed blood (or other) causing every surface becoming cursed. Joy, but once away form the lovely vacation resort, everything is on Necrofire. It seems more and more I can't seem to have a battle without covering the local area in cursed necrofire.
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